![]() ![]() The squaring of these two audiences is the narrative of the console, and how developers struggled to understand how to make games for both/either/or demographics was difficult and that is seen in both the critical and commercial reception to games. I bought into the Wii very late, Summer 2011, and so I had the benefit of hindsight and I feel there is some truth in both positions. Worse still, the massive success of the Wii meant imitators were inevitable and both Microsoft (Kinect oh, Kinect!) and Sony (twice! - Six Axis and Move) followed suit forever tainting modern gaming. There was Zelda at launch, but that had motion controls too that felt gimmicky and shoehorned in. Willing to buy into motion controls but when the reality of it faced them - some very spotty motion implementation hence "Waggle" - it was clear that they were not the target audience. Indeed, many people who I grew up playing videogames with, and who still dabble in modern consoles, really loved the era of Wii Sports and wistfully look forward to it returning one day.įor others, this was the moment that Nintendo was not really for them anymore. ![]() The Wii was the antithesis of decades of complexity in gaming - large worlds which demanded time and effort with complex controls to master - Wii Sports brought back simple gaming pleasures and a whole sea of new and lapsed gamers. For some, this was the moment that Nintendo moved into a bold new direction and did what Nintendo had always done - embraced new technologies in a way to bring people together. Wii Sports is the eternal blessing and curse of the Wii and will forever be the defining moment of the console. ![]()
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